Hello guys! I think the map is ready for another test. I've added defensive fortifications to reinforce defenders' position in the map. The main stair is now a double gatehouse. First door is destructible but the second one is a portcullis operated from inside the gateway. So the attackers should jump and reach the winch to open it. Also, the first door is not passable unless some attacker sappers remove the earth in front of it. If the attackers destroy the left-side walls, there is a ramp inside to make a way to top. The front walls are 3 layers so they can stand like 6-7 successful arty hits. Also, the flag is now can be both captured from inside and outside of the main defender building, but i think it could be more advantageous for defenders now, because they can hold it where they spawn, so I'm not sure about its new place.
I have moved the attacker spawns to the bridge and to a back alley, which would I think add 5-10 seconds to their route. Placed some other obstacles along their way to ensure the defenders reach their spots in time. Also added two boats below the bridge because why not?
Reduced the arty on the bridge from 2 to 1, and also I've made sure that defender cannons don't have sight of the bridge. The connector building's entrance I've also reinforced to gain some time for the defenders. I've added some little cover for attackers to make them able to hold the ground against the defenders on the walls. Removed some of the background buildings, bushes and foliage to make the it more fps-friendly but the map is less pretty now :(
So, anyway, here are the pics and the map file, tell me what you think!
Map file(128 kb) and the scene code:
scn_mp_fort_lyon_night mp_fort_lyon_night 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000002300000000005194a000041ef00005ae800003c55
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