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Keep the Angle script or remove it.

Keep Angle Script
15 (79%)
Remove Angle Script
4 (21%)
 
Total votes: 19
 
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Maximilien
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Re: Sapper Angle Script

Wed Oct 25, 2017 1:57 pm

But I did present valid arguments that support the script. You showed me that you don't understand a single thing about this script with your previous comment. Saying that it has no value is just pointless. I don't need to say anything anymore, since you haven't responded with corresponding argument which would support your claim.
Corresponding argument please just leave this post alone. we where having a civil vote and you seem to not understand that all you had to do was vote yes or no and put a reason why. but you had to then go and say that we who voted no don't have common sense because we hate the idea of the angles, such as the pro sapper as you all call him said he does not like the angle part of the script. 

but have you ever thought about what the sappers want, because most of them people voting have no clue how to ramp or never used the sapper class, so i for one use it and know how to ramp and do no get why we have to add a only one way angle for the props to be placed. Like if this is gonna happen you may as well remove the sapper class altogether because there only some people that know how to ramp and making it harder will put people of using the class and we don't want that.
George, this is a discussion board. Everyone has the right to disagree and say it.
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George_Fifth
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Re: Sapper Angle Script

Wed Oct 25, 2017 2:04 pm

But I did present valid arguments that support the script. You showed me that you don't understand a single thing about this script with your previous comment. Saying that it has no value is just pointless. I don't need to say anything anymore, since you haven't responded with corresponding argument which would support your claim.
Corresponding argument please just leave this post alone. we where having a civil vote and you seem to not understand that all you had to do was vote yes or no and put a reason why. but you had to then go and say that we who voted no don't have common sense because we hate the idea of the angles, such as the pro sapper as you all call him said he does not like the angle part of the script. 

but have you ever thought about what the sappers want, because most of them people voting have no clue how to ramp or never used the sapper class, so i for one use it and know how to ramp and do no get why we have to add a only one way angle for the props to be placed. Like if this is gonna happen you may as well remove the sapper class altogether because there only some people that know how to ramp and making it harder will put people of using the class and we don't want that.
George, this is a discussion board. Everyone has the right to disagree and say it.
i know that. that's why i'm disagreeing 
roses are red violets are blue pornhub is down your facebook will do.
 
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Bethrezen
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Re: Sapper Angle Script

Wed Oct 25, 2017 2:30 pm

2: As mentioned earlier in this toppic by a few people; it nerfs the OP sapperramps. In my opnion a map where attackers solely rely on sapper ramps to win is a bad map. Sapper ramps should be a bonus if there for attackers and not a necessary means to an end. So if no sapper knows how to build a ramp on attackers: to bad for them, no extra bonus/way in to the fort. 
I agree with this 100%. Not a single map should rely on the attackers building a ramp OR detonating TNT.
 
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[32nd]Diamond63
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Re: Sapper Angle Script

Wed Oct 25, 2017 4:12 pm

I do think the Angle Script is fine as it is because:

1: It solves the earthwork glitch problem for the most part.
2: As mentioned earlier in this toppic by a few people; it nerfs the OP sapperramps. In my opnion a map where attackers solely rely on sapper ramps to win is a bad map. Sapper ramps should be a bonus if there for attackers and not a necessary means to an end. So if no sapper knows how to build a ramp on attackers: to bad for them, no extra bonus/way in to the fort. 
so your telling me you want to run a tight spot to get 50 deaths as a attacker just to win the flag over. 
Ramp is not the only way to win as attacker. It is rather one of the factors. If attackers are good they won't need a ramp to do it. If they are bad, they don't deserve to win. And good defenders don't deserve to lose because of one ramp. So this script would bring good balance.
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George_Fifth
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Re: Sapper Angle Script

Wed Oct 25, 2017 5:04 pm

I do think the Angle Script is fine as it is because:

1: It solves the earthwork glitch problem for the most part.
2: As mentioned earlier in this toppic by a few people; it nerfs the OP sapperramps. In my opnion a map where attackers solely rely on sapper ramps to win is a bad map. Sapper ramps should be a bonus if there for attackers and not a necessary means to an end. So if no sapper knows how to build a ramp on attackers: to bad for them, no extra bonus/way in to the fort. 
so your telling me you want to run a tight spot to get 50 deaths as a attacker just to win the flag over. 
Ramp is not the only way to win as attacker. It is rather one of the factors. If attackers are good they won't need a ramp to do it. If they are bad, they don't deserve to win. And good defenders don't deserve to lose because of one ramp. So this script would bring good balance.
lol if the defenders can't stop a simple ramp then they are shit and deserve to lose. so the ramp has no affect on the gameplay at all. 
roses are red violets are blue pornhub is down your facebook will do.
 
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[32nd]Diamond63
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Re: Sapper Angle Script

Wed Oct 25, 2017 6:01 pm

But it has, a very big impact on gameplay. Some ramps let attackers come almost straight to the flag, which sometimes makes it impossible to defend, no matter how good defenders are. And combining that with multiple ways for attackers to get into the castle/house is what makes the ramps op. I understand that you like playing as sapper, but you have to see a big picture here. TheQuickOne explained it pretty well.
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BearlyHuman
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Re: Sapper Angle Script

Wed Oct 25, 2017 8:41 pm

Personally I have always felt that losing as defender because of a ramp is basically cheating. If the game had a ladder prop that could be built with buildpoints (eg 50 buildpoints for another way to get into a fort) and placed at certain points on the wall designated by the map maker then I would be fine with it. However, I have always found that the ability to build a ramp anywhere renders large sections of certain maps irrelevant which is a problem (eg ramp at front left of desert fort making the front gate irrelevant as you are already on the wall). I honestly believe that with the removal of ramps and some simple edits to add in several ladders and other minor changes we can have balanced maps that are both rewarding to attack and defend as well as directing play to areas of some maps that rarely see play (eg desert fort again, right side for attackers where the mortar is is unused by both teams unless the front right ladder is down which it rarely is. A ladder on the right side there would promote this as an area of play and would allow attacks to potentially come in from all 4 sides (front gate, left gate, back tunnel, right side ladder)).
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77y_Kruse!!!
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Re: Sapper Angle Script

Thu Oct 26, 2017 11:15 am

Personally I have always felt that losing as defender because of a ramp is basically cheating. If the game had a ladder prop that could be built with buildpoints (eg 50 buildpoints for another way to get into a fort) and placed at certain points on the wall designated by the map maker then I would be fine with it. However, I have always found that the ability to build a ramp anywhere renders large sections of certain maps irrelevant which is a problem (eg ramp at front left of desert fort making the front gate irrelevant as you are already on the wall). I honestly believe that with the removal of ramps and some simple edits to add in several ladders and other minor changes we can have balanced maps that are both rewarding to attack and defend as well as directing play to areas of some maps that rarely see play (eg desert fort again, right side for attackers where the mortar is is unused by both teams unless the front right ladder is down which it rarely is. A ladder on the right side there would promote this as an area of play and would allow attacks to potentially come in from all 4 sides (front gate, left gate, back tunnel, right side ladder)).
Did I hear a request for an extra entry to the desert-fort?
You sure? [happy-5.png]
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Bethrezen
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Re: Sapper Angle Script

Thu Oct 26, 2017 12:25 pm

Extra entry? Just replace the TNT door with a destructible door and maybe put some defences, remove the spike trap, and maybe throw in some more defences, and it's done, from my point of view.
 
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Maximilien
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Re: Sapper Angle Script

Thu Oct 26, 2017 2:07 pm

I see that you want to murder one more map. At least wait and see, for you haven't tested the map without the ramp yet. It was pretty much balanced before the ramps were "invented", but that was when there were much fewer players. Also think that adding more ways in will make the map impossible to defend when there are few players.
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