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Keep the Angle script or remove it.

Keep Angle Script
15 (79%)
Remove Angle Script
4 (21%)
 
Total votes: 19
 
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George_Fifth
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Re: Sapper Angle Script

Wed Oct 25, 2017 10:32 am

Just gonna post here this is only for the Angle part of the script to be remove, not sure you all get this because all your talking about is the glitched earthworks which i never said i wanted removed. 
roses are red violets are blue pornhub is down your facebook will do.
 
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[32nd]Diamond63
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Re: Sapper Angle Script

Wed Oct 25, 2017 10:51 am

I am talking about full script, not just earthworks. As I stated in the first sentence, ramps were too op, they needed to be nerfed. So adding angle limitation is very welcomed.
And no, I'm not the one starting fire. I am not the one who is starting polls that don't make sense. I am just saying if all of you who are against it thought about the value of this script, it might've been more clear to you.
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George_Fifth
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Re: Sapper Angle Script

Wed Oct 25, 2017 10:57 am

I am talking about full script, not just earthworks. As I stated in the first sentence, ramps were too op, they needed to be nerfed. So adding angle limitation is very welcomed.
And no, I'm not the one starting fire. I am not the one who is starting polls that don't make sense. I am just saying if all of you who are against it thought about the value of this script, it might've been more clear to you.
there is no value that's why we are voting against it. all you have to do is say yes or no.
 
From now on Can you only vote yes or no and give us a reason why you have chosen this because it seems some people want to cause problems with a simple vote. Not saying any names
roses are red violets are blue pornhub is down your facebook will do.
 
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[32nd]Diamond63
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Re: Sapper Angle Script

Wed Oct 25, 2017 11:07 am

But I did present valid arguments that support the script. You showed me that you don't understand a single thing about this script with your previous comment. Saying that it has no value is just pointless. I don't need to say anything anymore, since you haven't responded with corresponding argument which would support your claim.
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George_Fifth
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Re: Sapper Angle Script

Wed Oct 25, 2017 11:14 am

But I did present valid arguments that support the script. You showed me that you don't understand a single thing about this script with your previous comment. Saying that it has no value is just pointless. I don't need to say anything anymore, since you haven't responded with corresponding argument which would support your claim.
Corresponding argument please just leave this post alone. we where having a civil vote and you seem to not understand that all you had to do was vote yes or no and put a reason why. but you had to then go and say that we who voted no don't have common sense because we hate the idea of the angles, such as the pro sapper as you all call him said he does not like the angle part of the script. 

but have you ever thought about what the sappers want, because most of them people voting have no clue how to ramp or never used the sapper class, so i for one use it and know how to ramp and do no get why we have to add a only one way angle for the props to be placed. Like if this is gonna happen you may as well remove the sapper class altogether because there only some people that know how to ramp and making it harder will put people of using the class and we don't want that.
roses are red violets are blue pornhub is down your facebook will do.
 
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Bethrezen
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Re: Sapper Angle Script

Wed Oct 25, 2017 11:35 am

Keep it to the topic and abstain from personal references.
 
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[32nd]Diamond63
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Re: Sapper Angle Script

Wed Oct 25, 2017 11:35 am

But I did present valid arguments that support the script. You showed me that you don't understand a single thing about this script with your previous comment. Saying that it has no value is just pointless. I don't need to say anything anymore, since you haven't responded with corresponding argument which would support your claim.
Corresponding argument please just leave this post alone. 
That's not an argument at all, for you information. :)
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Bethrezen
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Re: Sapper Angle Script

Wed Oct 25, 2017 12:46 pm

My issue with the script is how much it will affect the new sappers. Because I think the experienced sappers will always find a way.
 
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TheQuickOne
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Re: Sapper Angle Script

Wed Oct 25, 2017 1:38 pm

I do think the Angle Script is fine as it is because:

1: It solves the earthwork glitch problem for the most part.
2: As mentioned earlier in this toppic by a few people; it nerfs the OP sapperramps. In my opnion a map where attackers solely rely on sapper ramps to win is a bad map. Sapper ramps should be a bonus if there for attackers and not a necessary means to an end. So if no sapper knows how to build a ramp on attackers: to bad for them, no extra bonus/way in to the fort. 
 
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George_Fifth
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Re: Sapper Angle Script

Wed Oct 25, 2017 1:49 pm

I do think the Angle Script is fine as it is because:

1: It solves the earthwork glitch problem for the most part.
2: As mentioned earlier in this toppic by a few people; it nerfs the OP sapperramps. In my opnion a map where attackers solely rely on sapper ramps to win is a bad map. Sapper ramps should be a bonus if there for attackers and not a necessary means to an end. So if no sapper knows how to build a ramp on attackers: to bad for them, no extra bonus/way in to the fort. 
so your telling me you want to run a tight spot to get 50 deaths as a attacker just to win the flag over. 
roses are red violets are blue pornhub is down your facebook will do.

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